In this lesson you have:
Changed cursors based on user actions [page 214]
Changed a sprite based on the cursor location [page 218]
Worked with sprite bounding areas [page 221]
Created a multi-state button [page 226]
Created a custom animated cursor from multiple cast members [page 227]
Adjusted a cursor's hotspot area [page 229]
Modified a cursor's frame rate [page 232]