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What You Have Learned

In this lesson you have:

  • Used the rollOver function to control button states [page 522]

  • Used the memberNum property to switch the cast member assigned to a sprite [page 523]

  • Used the locV and locH properties to move sprites on the stage [page 527]

  • Created custom messages and their associated handlers [page 532]

  • Constrained the movement of sprites with an if-then statement [page 536]

  • Altered animation speed by increasing or decreasing the number of pixels a sprite moves [page 538]

  • Created animation by swapping cast members with the memberNum property [page 540]


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