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Lesson 19. Advanced Navigation > Navigating Relative to Markers

Navigating Relative to Markers

You probably noticed one problem with the animated visual feedback for the Restaurant, Locations, and Order buttons—the response time when you move from one button to another is way too slow. This actually isn't the result of the animation, but occurs because the mouseLeave behavior sends the playback head to frame Main, which contains a transition. If you move the mouse from one button to another button, the movie branches to the Main marker, and in the process, the transition takes place. The animation for the second button can't take place until after the transition is finished and the playback head actually moves into frame 10. Probably any transition would be too slow for the level of responsiveness required in moving between buttons, but the Dissolve Pixels Fast transition is particularly slow.

Branching to frame 11 would solve this problem because the playback head would still enter the main menu scene, but would skip the transition. Specifying a go to frame 11 command, however, uses a fixed frame number, and you know you should try to avoid that. Of course, you can just add another marker in frame 11, but your marker channel can easily become cluttered. Fortunately, there is still another method you can use to control the playback head without referring to specific frame numbers or frame names: the marker function.


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