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Chapter 17. Scripting Lingo > Making Sprites Interactive

Making Sprites Interactive

This section offers several practical examples to get you going in scripting sprite interactivity. In the process, you'll learn some additional and very useful properties and language elements of Lingo.

In many situations in a movie, you may want a sprite's image to change when the user moves the mouse pointer over it (without clicking). You may want to create a menu in which the choices become highlighted, or pop out, as soon as the user moves the pointer over one (Figure 17.51). The following example shows you how to do so.


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