• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 3. Building a Score > Working with Sprites

Working with Sprites

You can think of a sprite as one instance of a cast member used in your movie. Technically, a sprite is an object that consists of a cast member plus a set of properties and behaviors. The properties and behaviors determine how, where, and when a cast member appears in your movie. Changing a sprite's properties does not alter the original cast member (except in the case of text). You can create many sprites in your movie based on the same cast member. You work with sprites in two main environments: the score and the stage. In the score, each sprite is represented by a sprite span (Figure 3.9) that you place over a range of frames to indicate when the sprite appears during your movie.

Figure 3.9. A sprite's span, or duration.



PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint