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Chapter 12. Adding Sound > Synchronizing Sound to Actions

Synchronizing Sound to Actions

Some movies call for playing a musical piece throughout an entire animation. In such a case, you usually can place the music in a sound channel through a range of frames. At other times, though, you need to synchronize sound to specific events in a movie.

By using the sound channels only, you can roughly match sounds with scenes by placing sounds to coincide with the action (Figures 12.1612.17). This approach works best for short internal sounds. If you want Director to play the sound of a ball bouncing as it reaches the ground, for example, you first animate the ball's motion, note the frames in which it touches the ground, and then place the sounds accordingly.


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