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Chapter 9. Virtual Cinematography > 2.5D: Using the Camera

2.5D: Using the Camera

What if you could pick up a camera and move it around a world of objects that were flat and two dimensional, yet were related to one another and to a virtual camera in 3D space? As was explored toward the end of the previous chapter, that's pretty much the dimensional model After Effects offers you. It's sort of a 2.5D world, comprised of objects that can exist anywhere but have no depth themselves.

There are a lot of fun, stylized ways to play around with 3D in After Effects, but there are also ways in which you can get the After Effects 3D camera to match the behavior of a real camera, if you understand how they are similar, and how they differ. Therefore it's worth taking a closer look at how 3D works in After Effects, and how its various features—the camera, lights, and shading options—correspond to their real world counterparts.


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