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Conclusion

To further mess with atmospheric and weather effects may require elaborate 3D simulations, but the principles of compositing them in likely still apply. The chapter's focus has been on how these elements behave in the real world, as well as how best and most simply to emulate that in After Effects. This approach will serve you well even if you have to re-create an element—frost, say, or hail—that is similar but unique from what was covered here.

The next chapter heats things up with fire, explosions, and other combustibles.


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