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Lesson 4. Other Editing Options > Marking in the Timeline

Marking in the Timeline

In the sequence you just created, the sound track begins to tell a story. But the current sequence is disjointed since the clips jump from one shot of one man talking to a similar shot of another man talking. When you cut between two similarly framed shots, you create what is called a jump cut. Jump cuts are jarring to the viewer and should be avoided.

In this exercise, you will use video from other clips to overwrite and cover some of the talking heads video while keeping the sound track intact. These edits are referred to as cutaways because you cut away to something else to cover the jump cut. Footage used to cover jump cuts is also referred to as cover footage or sometimes B-roll footage.

To edit video clips or cutaways over this existing sound bite material, you will mark In and Out points directly in the Timeline to identify the portion of material you want to replace or overwrite. Marking in the Timeline uses the same I and O shortcuts as marking in the Viewer, but you can also use the Timeline mark buttons, which are located in the Canvas window.

Three-Point Editing

To make an edit, you need to know three things:

  • Duration of an edit

  • Location of an edit

  • Source content (if duration is created in the Timeline)

When you made edits to the Timeline in previous lessons, you identified the edit duration by marking In and Out points in the Viewer, and you identified the location of the edit by moving the playhead to a specific point in the Timeline. These three points—the Source In, Source Out, and playhead position—determined the duration, location, and content of this edit. This is referred to as 3-point editing. Three-point editing is the term used whenever you edit a clip to the Timeline using any combination of three edit points to determine the duration, location, and content of a clip.

Three-point edits can be determined in different ways. For example:

  • In point and Out point marked in the Viewer (duration and content) plus a start point in the Timeline determined by the placement of the playhead or a Timeline In point (location)

    NOTE

    Marking an In point will always override the playhead position.


  • In point and Out point marked in the Viewer (duration and content) plus a stop point in the Timeline determined by a Timeline Out point (location)

  • In point and Out point marked in the Timeline (duration and location) and just an In point marked in the Viewer (content)

  • In point and Out point marked in the Timeline (duration and location) and just an Out point marked in the Viewer (content)

You will use these different methods to make 3-point edits in the following exercises.

Editing with One Timeline Mark

For this exercise, you will first set one mark (the In point) in the Timeline to determine edit location. You will then mark an In point and an Out point in the Viewer to determine the duration and content of the cutaway clip. Before you begin editing, you will duplicate the current SOT Build sequence so that you can come back to it later for additional practice.

1.
In the Browser, locate the SOT Build sequence in the Sequences bin. Ctrl-click it and select Duplicate from the contextual menu. Name this sequence Cutaways and double-click it to open it in the Timeline.

2.
To cover the first jump cut in the sequence, move the playhead to the first frame of the second clip, cam rolling sot.

3.
In the Timeline, Mark an In point at the head of the clip by clicking the Canvas Mark In button or pressing the I key.

An In point appears in the Canvas scrubber bar, in the Canvas image area, and in the ruler area of the Timeline. In the Timeline, the clips following the In point appear lighter.

TIP

You remove a mark in the Timeline just as you do in the Viewer, by using Option-I to remove the In point, Option-O for the Out point, or Option-X to remove both marks.

4.
To edit just video to the V1 track, click the A1 and A2 track Destination controls to disconnect the source audio tracks.

At this point, you have determined the location of the edit, but not the duration or content.

5.
In the Browser, click the triangle to expand the Titanic Cutaways bin and double-click to open the moving cam lights cu clip in the Viewer.

6.
Mark an In point just before the right arm starts to open, and set a duration of 4:15.

These marks identify the duration of the edit as well as the content.

7.
Drag the clip from the Viewer to the Canvas Edit Overlay and perform an Overwrite edit, or you can click the Overwrite edit button or press the F10 shortcut.

8.
Play the clip in the sequence.

9.
Press Cmd-S to save the project.

Editing with Two Timeline Marks

A second way to create a 3-point edit is to mark both an In and an Out point in the Timeline to identify clip location and duration and mark just one edit point in the Viewer to specify clip content, or where the clip will begin. The source clip will automatically stop at the Out point in the Timeline.

1.
In the Timeline, mark an In point on the first frame of the third clip, debris vis bad sot.

2.
Mark an Out point just before the man in the middle of the image starts to move forward to look out the window.

The In and Out points in the Timeline define the location and duration of the new clip. Timecode durations for marks in the Timeline appear in the Canvas Timecode Duration field.

3.
From the Browser, open the debris around sub clip, and mark an In point at the beginning of the clip to identify the start of source content.

4.
Edit this clip into the sequence as an Overwrite edit.

In the Timeline, the first frame of the source clip is placed at the In point of the Timeline. The Out point in the Timeline determines where the clip stops, or how much of the clip is used (duration).

Like setting marks in the Viewer, you can also set an In point in the Timeline and enter a duration in the Canvas Timecode Duration field to determine the Out point.

5.
To cover the jump cut between the two right ocean sot clips, mark an In point on the first frame of the last clip in the sequence.

6.
In the Canvas Timecode Duration field, enter 6. (six followed by a period) and press Return.

An Out point is automatically entered in both the Timeline ruler area and the Canvas scrubber bar.

7.
Open the sea bottom cu clip. To use this clip from the beginning, you do not need to mark the clip.

8.
Edit this clip into the Timeline as an Overwrite edit.

Backtiming a Clip

The third method to create a 3-point edit is used when the placement of the last frame of a source clip is more important than the first. In this case, you mark In and Out points in the Timeline to create the edit location and duration, and mark an Out point in the Viewer on what is to be the last frame of the clip content. Final Cut Pro aligns the source clip's Out point with the Out point in the Timeline and uses whatever portion of the clip it needs to fill the distance back to the Timeline In point. In editing, this is referred to as backtiming a clip.

1.
In the Timeline, play the debris vis bad sot clip, and mark an In point just before the man on the right (Al Giddings) turns his head to look at the camera.

2.
Mark an Out point on the last frame of the clip.

TIP

An easy way to find an Out point is to press the down arrow key to go to the first frame of the next clip, then press the left arrow key to move back one frame. Look for the last frame indicator in the lower right of the Canvas image area.

By looking at the marked duration in the Canvas Timecode Duration field, you can see how much source content you will need to cover the duration of this edit.

3.
From the Browser, open the cam stirs debris clip, and mark just an Out point at the end of this clip.

TIP

When backtiming clips, make sure there is no In point in the Viewer. Otherwise the clip will line up In point to In point and not Out to Out.

4.
Edit this clip into the sequence as an Overwrite edit and play the clip.

The Out point of the source clip is aligned with the Out point in the sequence.

5.
Press Cmd-S to save your project and edit decisions.

NOTE

You can also backtime a clip by marking In and Out points in the Viewer to identify content and duration, and just an Out point in the Timeline to identify the Out location. Again, the two Out points will align and the duration will be filled in back to the source In point.


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