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Lesson 5. Color Correction > Basic Color-Correction Tools

Basic Color-Correction Tools

In Shake, color is typically described in an RGB range between 0 and 1. The color nodes are generally either mathematical corrections to color (for example, adding .5 to the red channel) or the rearranging of specific color channels.

Many of the color-correction nodes can have identical results. For example, Mult and Brightness are the same command, except Brightness affects all three RGB channels at the same time, whereas Mult allows you to adjust each channel individually. Other functions such as Lookup and ColorX can also duplicate most of the other color nodes. Although ColorX is the most powerful and complicated node on the Color tab, it is also the slowest because it acts on each individual pixel.


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