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What You've Learned

What You've Learned

  • Combining multiple render passes from Maya in Shake allows many properties of a 3D scene to be tweaked without re-rendering.

  • The MacroMaker can be used to quickly generate a macro node for frequent use.

  • New macros can be added to Shake by placing their files in the appropriate folders inside your Home directory.

  • By adjusting the properties of objects and lights in Maya, different passes can be set up and rendered.

  • The Z channel of a 3D image provides information on how far pixels are from the camera.

Keyboard Shortcuts
Cmd-TOpens a parameter's tweaker box for a given node



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