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More Maya–Shake Timesavers

More Maya–Shake Timesavers

In addition to multipass rendering, there are many other tricks you can do in a Maya-Shake workflow that are worth looking at quickly. The first of these is a collection of techniques leveraging the power of what's known as the Z buffer.

The Z Buffer

A major benefit of Maya's virtual 3D camera is that it can know things a real camera can't. One of those things is how far a pixel in the final image is from the Viewer.


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