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Appendix A: Compositing Maya Renders in Shake

Appendix A. Compositing Maya Renders in Shake

Lesson FilesAppendix folder
MediaObject Passes folder macros folder
StartLightStart.shk, MacroTree.shk, MultiLightStart.shk
CompleteMultipassFinish.shk
Bonus FilesAutoDOD Macro, ObjectColorChangeFinish.shk, Soften.shk
Timeapproximately 1 hour
GoalsCombine multiple render passes from Maya into a single composite

Create a macro node to automate repetition of multipass setup

Add an external macro to Shake

Adjust the properties of a 3D scene's lighting in Shake

Uncover the parameters in Maya that are used to create multiple passes

Discover the Z depth channel of a 3D image


This appendix will introduce you to the power and flexibility of transferring multipass renders from Alias|Wavefront's Maya 3D into Shake for final compositing. If you do not have a Maya license, you can download a fully functional copy of Maya PLE (Personal Learning Edition) from www.aliaswavefront.com/en/products/maya/ple.


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