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Chapter 12. Creating Titles > Applying a Texture

Applying a Texture

Both the fill and stroke options include a parameter called “Texture.” As the name suggests, a texture gives the impression that an object has a surface composed of a given material. But you can use the texture property to fill an object with any image.

To apply a texture:

1.
Select an object (Figure 12.101).

Figure 12.101. Select a filled object.


If necessary, expand the Fill property heading in the Object Style area of the Title Designer window.

2.
Check Texture.

3.
Click the Texture swatch (Figure 12.102).

Figure 12.102. Check Texture, and click the Texture swatch to open the Load Texture dialog box.


A Load Texture dialog box appears.

4.
In the Load Texture dialog box, select an image to serve as the object’s texture fill, and click Open (Figure 12.103).

Figure 12.103. Select the texture you want and click Open.


The image you chose fills the selected object (Figure 12.104).

Figure 12.104. The object is filled with the texture you specified.


5.
Under the Texture property heading, set the texture’s scaling, placement, tiling, and compositing options.


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