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Roving Keyframes

Frequently, adjusting a motion path causes drastic and unwanted fluctuations in timing. Your animation moves where you want spatially but lags and lurches from one keyframe to the next. In the speed graph, these abrupt changes look like steep hills and chasms. You can adjust the speed and timing of the problem keyframes manually, or you can convert them into roving keyframes.

Roving keyframes retain their values, but their speed and position in time are adjusted automatically so that motion speed is smoothed. The adjustments are derived from the values of the standard, time-bound keyframes before and after the roving keyframes. Moving the first or last keyframe automatically readjusts the roving keyframes in between.


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