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Chapter 4. QuickTime VR in the Player > Looking Around in Panorama Movies

Looking Around in Panorama Movies

Some QuickTime VR panoramas place you in the center of a cylinder, allowing you to look right or left, usually a full 360 degrees around; you may also be able to look up or down, but you’re looking up and down only along the wall of the cylinder. Cubic QuickTime panoramas, new to QuickTime 5, place you in the center of a cube, allowing you to look at all four walls as well as the floor and ceiling.

To look around in a panorama movie:

1.
Press the mouse button and drag across the image—right, left, up, down, or diagonally—in the direction in which you want to look.

The pointer changes to an arrow, pointing in the direction in which you are dragging (Figure 4.1). The view changes as if you moved your head in that direction.

Figure 4.1. Drag in a QuickTime VR panorama in the direction in which you want to look. The pointer shows the direction in which you’re dragging.


2.
Keep holding down the mouse button to continue changing the view in the direction in which the arrow is pointing.

The farther you drag from your initial location, the faster the view changes. (You can drag beyond the window borders to make the image spin rapidly.

When you drag to the edge of an image in any direction, the pointer changes to include a bar indicating that you’ve gone as far as you can go (Figure 4.2). Usually, you’ll run up against this limit only when looking up or down. Even cubic VR movies limit your vertical view, much as you can tilt your head only so far up or down (without snapping your neck).

Figure 4.2. The pointer changes to a bar when you’ve dragged as far as possible in a certain direction.


Because most QuickTime VR panorama movies provide a 360-degree view, you’ll loop around continuously when dragging right or left. (Some movies provide a less-than-360-degree view, however, in which case you will bump up against a right or left edge.)

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