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Chapter Six. Advanced Editing

Chapter Six. Advanced Editing

I previously likened film editing to solving a jigsaw puzzle, but a more accurate analogy might be playing a chess game in which every edit point is a move. You have dozens of possible choices, but whichever one you pick will affect all the decisions available from that moment onward. As you consider each move, you have to play out the consequent scenario at least a few moves ahead in order to make the best choice. And at all times, you must be able to take in the whole board and keep track of the big picture.

Fortunately, in editing, you have no opponent (except time, or perhaps your producer). Furthermore, Final Cut Pro provides you with up to 99 undos, so you can actually try out an idea and let it play for a few steps before you're stuck with it. And since Final Cut Pro is nondestructive, you can even save different versions of your sequences (or your entire show) and let the director make the final choice.


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