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Chapter 5. Creating a Program

Chapter 5. Creating a Program

The last chapter introduced you to the source-footage side of the editing equation. You familiarized yourself with the Monitor window and learned how to use its controls to view footage and set edit marks. In broad terms, you learned how to view and cut the source footage. Now you're ready to arrange the selected portions of the clips into a sequence. This is the program side of the editing equation, in which you join the clips.

Though this chapter includes techniques that use the Timeline window, it concentrates on using the Monitor window to create and view an edited sequence. You may be surprised to find that—with the exception of audio mixing and effects editing—it's possible to do almost all of your editing using the Monitor window alone, without even looking at the timeline. You will look at the Timeline window; of course, but for now, you'll use it mostly to view your edits, not to make them. Eventually, you'll use all the windows as an integrated editing system.

As suggested in Chapter 4, editing techniques are both flexible and tightly integrated. The number of choices can make the process seem more complex than it really is. As you proceed, remember that editing can always be reduced to two simple tasks: defining the part of the clip you want to use and adding it to a particular point in the program.

The basic editing methods covered in this chapter fall into three categories: drag-and-drop editing; editing with the controls in the Monitor window; and a variation of drag-and-drop editing called automated storyboard editing.


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