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Roving Keyframes

Frequently, making adjustments to a motion path results in drastic and unwanted fluctuations in timing. Your animation moves where you want spatially, but lags and lurches from one keyframe to the next. In the speed graph, these abrupt changes look like steep hills and chasms. You can adjust the speed and timing of the problem keyframes manually, or you could convert them into roving keyframes.

Roving keyframes retain their values but their speed and position in time are adjusted automatically in order to smooth the speed of motion. The adjustments are derived from the values of the standard, time-bound key frames before and after the roving keyframes. Moving the first or last keyframe automatically readjusts the roving keyframes in between.


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