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Lesson 6. Station Identification > Creating a squash effect

Creating a squash effect

To make the character bounce twice a -second, you will specify up or down motion every seven frames. You'll modify the dimensions of the Merged/CatPogo.ai layer so that it changes from a normal scale ratio of 1:1 in the up position to a squashed ratio of 1:2 in the down position. Over time, the dimensions gradually change back toward 1:1 and the motion decreases, reflecting a shorter and slower bounce.

You'll set a full scaled -keyframe one frame before impact so the squash doesn't occur before the actual bounce.


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