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Introduction - Pg. ix

ix Introduction How to Use this Book The goal of this book is to give game developers a reasonably in-depth introduction in lay language to the legal issues they will face in their business, from choosing a business entity to finance, human resources, intellectual property protection, publishing contract negotiation, and licensing. I have gone into a lot of detail in this book because a. b. having worked with developers, I know that most of you are smart enough to understand the concepts; and having worked with developers, I know that most of you are smart enough to know that this book does not make you capable of handling your own legal affairs. Just as a good cookbook does not make you Julia Child, this book does not make you a lawyer or even close to it. This book can help you in two important ways: it can make you more efficient when dealing with your lawyers; and it can sensitize your legal radar so that you recognize danger before it blows you