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What You Will Need to Build to Get a Dea... > What You Will Need to Build to Get a... - Pg. 56

Financing a Game Development Venture 56 Art usually takes less time than technology, but technology is likely to be more impressive to a publisher. This must be weighed against the talents available to you. Do you have financing and the money to hire complementary talent? Or are you working with what is available to you for free? If the latter, adjust your goals to your team: work on a prototype if you have a lot of technical talent; concentrate on a demo if you are art-heavy. If you are building a demo, feel free to create animations that show features you plan to implement, but program in a baseline playability to allow a publisher to understand what the gameplay is like and what the fun factor is. Publishers have seen too many eye-popping features in demos that have no prayer of actually getting built into the game. Figure 3.1. A startup team should look to the talents of its members in choosing to make a demo or prototype.