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Chapter 7. Licensing - Pg. 214

214 Chapter 7. Licensing Licensing in Action Three years later, Double D is still alive and kicking. Its original IP game came out to criticalacclaim and sales good enough to get a sequel development with Publisher A, who is in themiddle of ne- gotiating a film option on the property. The founders have been debating adding asecond team, but aren't sure they really want to handle the exponential management hassles.At the same time, the group would like to leverage its current engine and AI for at least onemore game before major changes are required. The founders decide to find out what the restof the company is interested in working on. Dana sends out an e-mail asking people to submitgame proposals compatible with Double D's current technology within the next two weeks. Shedisseminates the proposals a few days before an all hands meeting called to review the company's options. Dana opens the meeting by announcing that the meeting is to talk about potential projects aswell as to hear what people think about expanding to 1.5 or 2 teams, which would probably bea prereq- uisite for developing any of the submissions. The proposal that gets the most traction is based on an obscure comic book called Comic- Bookreleased by an independent publisher. Jean brought it into the office one day and a cult rap- idlydeveloped. The group seems enthusiastic enough about the project that Dana asks the pro- posal's author, a line producer named Lorne, if he wants to work up a top-line budget and spec sothat Dana and the founders can evaluate what additional resources would be required to makethe game. Dusty comes into Dana's office after the meeting and expresses concern that Lorne's budgetwould be pretty inaccurate. "Yeah, I know," she tells Dusty, "but I think it's a good exercise forhim, and-- more important--he'll need a lot of help from everyone to get it put together. Ifigure it'll be a pretty good indicator of just how motivated everyone is to make the game." Pat comes in to the office and mentions that there is definitely a card-based game to be madeout of the ComicBook property. The three of them discuss the possibility of buying the propertyand trying to develop it into several different media. Dana sends an e-mail to the foundergroup summarizing the ideas and seeing what people think about her talking to their IP attorney, Jamie, about acquiring the ComicBook property . Dana sends Jamie an e-mail explaining Double D's idea, along with the fact that Double Ddoesn't want to spend much money on the license or the drafting and negotiating fees becauseit is fronting the money to acquire the property without a development contract in hand. Jamiedrafts a short form option agreement to use in approaching ComicBook's owner. (See end ofchapter.)