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Chapter 7. Tile-Based Worlds > Top-Down Tile Creation and Management

Top-Down Tile Creation and Management

In Chapter 8, “The Isometric Worldview,” we'll continue our discussion about TBWs as we explore their role in isometric-view games.


Most TBWs in Flash are going to be in either top-down view or 3D isometric view, like Shark Attack! The way you store and manipulate the tile data is exactly the same for both of those views, but the way you display the tiles on the screen is not. In this chapter we look at how to create the tiles in the top-down view and how to store information about those tiles. In the last part of this section, we'll introduce a very powerful but simple math trick that can greatly reduce the processing needed to use a TBW.


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