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Points to Remember

  • If you just sit down and start coding a game, designing as you go, you are sure to encounter problems. You need to have a plan!

  • Your plan should include quantifiable, repeatable steps that could apply to any game—not specific steps that pertain only to the one you're working on.

  • Make your first game plan a simple one. You have a much better chance of completing it, you'll learn the ropes, and you won't get too frustrated. Avoid role-playing games your first few times out.

  • Make sure to find out if the kind of people you think will like your game actually will.

  • Be realistic about what you know how to accomplish and what you don't up front. Find resources to help you in your deficient areas.

  • The more work you put into specific game features up front, the more likely you are to be frustrated if you find you have to jettison them along the way.

  • Know where you're going to be able to run a game before you include processor-intensive features that your setup may not be able to support.

  • Test, test, test! And don't take the critiques personally. They are all going to help make your game better.


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