• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 8. The Isometric Worldview > Deconstruction of a Simple World

Deconstruction of a Simple World

You have now seen the geometry and trigonometry needed to understand the isometric system's orientation with respect to the Flash system and how to handle z-sorting in an isometric world. With these concepts under your belt, it's an appropriate time to start thinking about more fun stuff, like the isometric world itself. In this section we deconstruct a file that contains a character, and see how the character interacts with its surroundings.

Open iso_world.swf from the Chapter08 directory on the CD. You'll quickly see that this file looks almost the same as the depth.fla file we used in the previous section. The only cosmetic difference is that instead of moving a ball, you'll be moving a character. In this movie you can click anywhere on the tiles and the character will start walking toward the point where you clicked. You'll see that a tile can be either grassy or concrete, and can contain either no objects or a plant or block. The character cannot walk through an object and so will stop walking when the next step would bring a collision.



PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint