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Points to Remember

  • Any platform object can be either solid or a “cloud,” and can move.

  • Level editors are a must in a game like this. Without one, you will spend too much time hand-typing XML files.

  • This game is coded in a very OO way. This allows for the game to be easily extensible (meaning that you can add features without much trouble).

  • The background image moves independently of the foreground (the overlay movie-clip instance). The hero is contained within the overlay instance.

  • We use an iterative-stepping technique to work around Flash's snapshot frame-dependent collision-detection nature. Using this technique, we look at where the hero was in the last frame and where he is now, and then divide this distance into steps.

  • This game can be easily enhanced with any number of creative features.


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