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Chapter 11. Graphics in Games > Stages of Graphic Development

Stages of Graphic Development

It's fun to just sit down at the computer and start drawing—more fun than thinking hard about the visual details of an entire game and determining what is necessary to achieve them. Yet when you're producing professional artwork and animations, that's what you have to do. Dividing the graphic-development process into three distinct stages will help keep you focused and organized, and help you in working with team members and strict client deadlines, saving you time and headaches.

Stage 1: Brainstorm

For this phase, all you need is a plain old pencil and paper. Sketch out all your different ideas for any graphical parts of your game. For instance, let's say you have been thinking about several ways to design a main character in your game. Get all those ideas down on paper. Make sure to think about the various ways the character may appear in the game, such as running, jumping, carrying a book, or hitting a ball.


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