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Chapter 11. Graphics in Games > Taking a Graphic Approach

Taking a Graphic Approach

Before you dive into your visual tasks, there are a few important topics to think about: What types of graphics will be most appropriate for your game? What kinds of tools will you need to create your graphics and animations, and how can you best use them? Once you are finished with your graphics, who is going to actually put them in the game? If you're not doing the programming yourself, have you established the right communications and processes to make this go as smoothly as possible?

If that burst of questions scared you a little, don't worry. We all have to ask them over again for every project. And here we're going to help you learn how to answer them.


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