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Chapter 1. First Steps > Points to Remember

Points to Remember

  • Flash is a powerful authoring tool that can help you create games from the simple to the extremely complex.

  • Flash's strengths and limitations make it ideal for creating some kinds of games and less than optimal for others.

  • ActionScript—the programming language used in Flash—is going to be the main tool through which you bring your games to fruition.

  • Familiarizing yourself with game genres and terminology is a good first step toward deciding what sorts, and levels, of games interest you as a developer—and will also show you where you need to brush up!

  • For reasons of portability, extensibility, integration, file size, and near-universal access, Flash is a good choice for games you'd like to make available on the Internet.

  • Flash is easy enough to learn that you can be up and creating games in a very short time.

  • A high cost of the small file sizes and accessibility of Flash games is their slow performance relative to games created on virtually all other game-development platforms.

  • Flash is not a true 3D engine.


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