• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Part II: Workshops > {Workshop} Introduction

{Workshop} Introduction

Now we really get to apply the knowledge gained in the first part of the book. I can’t imagine that you haven’t touched Flash since starting the book, but in any case, you will now.

The first thing that I feel compelled to mention is that the code you’ll find in the workshop chapters ranges from flat-out bad to really good. The bad stuff is just there for educational purposes (so that we can fix it up). Even the good stuff should not always be considered the “best.” There’s always more than one way to achieve a result. I would never fault code if it worked. Certainly you shouldn’t write code that’s unmanageable, but there’s a good argument for code that’s clear to you. Often the examples shown are presented in a way that makes the most sense. I didn’t make sacrifices just to make the code look pretty, but I didn’t spend an inordinate amount of time streamlining it either. The workshop chapters are intended to teach you a process of development as well as offer a chance to apply the topics covered in the first part of the book. (Please don’t call me when you find a better way to do the same thing—consider that I’d be proud and leave it at that.)


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint