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Summary

Depending on your past experience, this chapter was either a review, all new, or a mix thereof. In any case, this is the starting point from which we will program advanced Flash scripts. It’s fair to assume that you know how to draw and animate in Flash. However, I think this chapter was a good way to get everyone oriented. If some of the material was new to you, that’s fine. If it’s all new to you, I suggest that you first read a basic Flash MX book, such as Sams Teach Yourself Macromedia Flash MX in 24 Hours, which I wrote before this book.

The critical concepts that you really must understand to get the most out of this book include timeline hierarchies (nested clips), addressing (or “targeting”), script locations (keyframes, button instances, and clip instances), and the coordinate system. In the “Tricks of the Trade” section, you learned helpful (but not required) information about making invisible buttons and empty Movie Clips. Additionally, a method to use a whole layer for keyframes containing scripts or labels was discussed.


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