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Lesson 3. Understanding Target Paths > Understanding Multiple Timelines

Understanding Multiple Timelines

Every project includes a main timeline. But projects also include movie clip instances that have timelines of their own. You can use the loadMovie() action to add external SWFs to a project, thereby adding even more timelines. Therefore, a single project can have many separate timelines, all of which can act independently, with their own variables, properties, objects, and functions.

However, these timelines can also work together: one timeline can control another. In fact, any timeline present in a scene can tell another present timeline to do something. (Timelines are considered present as long as they exist in the Player movie window. If a movie clip instance appears in your movie for 40 frames, it's considered present—and targetable—only during those 40 frames.)


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