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Lesson 17. Scripting for Sound > Controlling Volume

Controlling Volume

Everything we've done to this point has been in preparation for the next several exercises. Although controlling the volume of a movie clip instance with an attached Sound object is a straightforward task, we plan to take an extremely dynamic approach to the process.

Remember in the first exercise of this lesson that we created a Sound object named bounce and associated it with the basketball_mc movie clip instance. This movie clip instance contains a bouncing sound that plays when the ball appears to hit the floor. To adjust the volume of this Sound object, you would use the following syntax:


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