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Lesson 18. Loading External Assets > Controlling a Movie on a Level

Controlling a Movie on a Level

You can control a movie loaded into a level from another timeline or from within the movie itself. The target path to a movie loaded into a level is simply its level number. For example, if you've loaded a movie into level 5, you would use the following syntax to make it rotate from any other timeline currently in the player window:

_level5._rotation = 45;


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