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Chapter 3. Understanding Target Paths > UNDERSTANDING MULTIPLE TIMELINES

UNDERSTANDING MULTIPLE TIMELINES

Every project includes a main timeline. But projects also include movie clip instances that have timelines of their own. And you can use the loadMovie () action to add external SWFs to a project, thereby adding even more timelines. A single project can therefore have many separate timelines, all of which can act independently of one another, with their own variables, properties, objects, and function.

However, these timelines can also work together; one timeline can control another. In fact, any timeline present in a scene can tell another present timeline to do something. (Timelines are considered present as long as they exist in the Player movie window. Thus, if a movie clip instance appears in your movie for 40 frames, it’s only considered present—and targetable—during those 40 frames.)


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