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Chapter 15. Time- and Frame-Based Dynamism

Chapter 15. Time- and Frame-Based Dynamism

Your Macromedia Flash movie need not always depend on user actions (such as moving the mouse or pressing a button) to trigger a response; it can also respond to the passage of time and frames—elements that can be set in motion independently of the user. And by combining these elements with user interaction, you can create even more powerful and interactive projects. In this lesson, we’ll show you how time and frames work in Flash, and then demonstrate ways you can use them to enhance your projects.

Part of the Make My Day project that we’ll build in this lesson.


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