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Chapter 16. Scripting for Sound

Chapter 16. Scripting for Sound

Few things enhance the way we experience something more than sound. Not only can sound provoke an almost instantaneous emotional response, it also provides dimension. When standing in the middle of a crowded room, you can close your eyes and easily determine the relative position of things just by listening. Thus, you can employ sound to provide your user with context as well as to create an engaging experience.

A thorough understanding of how to control sound dynamically is key to creating everything from games to custom MP3 players. In this lesson, we’ll demonstrate Flash’s versatile sound controls by emulating a bouncing basketball inside a gym.


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