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Chapter 17. Loading External Assets > CONTROLLING A MOVIE ON A LEVEL

CONTROLLING A MOVIE ON A LEVEL

You can control a movie loaded into a level from another timeline or from within itself. You’ll remember from Lesson 3 that the target path to a movie loaded into a level is simply its level number. For example, if you’ve loaded a movie into Level 5, you would use the following syntax to make it rotate from any other timeline currently in the player window:

					_level5._rotation = 45;
				


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