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Chapter 17. Loading External Assets > THE INS AND OUTS OF LOADING EXTERNAL ASSE...

THE INS AND OUTS OF LOADING EXTERNAL ASSETS

When you load external assets into a movie, you’re loading a media file (say an MP3 file, a JPG graphic, or even another SWF) into a Flash movie as it plays. In other words, you’re adding assets to your movie. In fact, you can create a Flash movie that contains nothing but script set up to load text, animations, graphics, and sounds from external assets. Media that is loaded dynamically in this fashion can exist on a Web server, or even on a disk or CD if your project is distributed as a projector. Thus, a single project can load media from several sources simultaneously. All that’s usually needed is the directory path to the files. It’s that simple! No special server technologies required. Sometimes, as is the case when loading media files from a disk or CD, not even a server is required.

By loading external assets (rather than placing all of your project’s media in a single SWF), you benefit in a number of ways:


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