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Code Fix!

Frame 1:

var totalBytes:Number = Math.round(this.getBytesTotal() / 1024);
var loadedBytes:Number = Math.round(this.getBytesLoaded() / 1024);
var percentDone:Number = Math.round((loadedBytes / totalBytes) * 100);
if (_root._framesloaded >= _root._totalframes)
{
    gotoAndPlay("start");
}

Frame 2:

this.gotoAndPlay(1);


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