• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 3. Your First ActionScripts > What You've Learned

What You've Learned

  • What the Actions panels are and what to use them for

  • The real difference between object and frame actions

  • _x

  • _y

  • _xscale

  • _yscale

  • _xmouse

  • _ymouse

  • _alpha

  • _rotate

  • Global variables

  • startDrag

  • hitTest

  • getBounds

  • gotoAndPlay

  • gotoAndStop

  • trace

  • if

  • else

  • else if

  • Key.getCode, Key.KEYNAME

  • onClipEvent(enterFrame, keyDown,

  • mouseUp, mouseDown)

  • on(release, keyPress)

  • Text fields and how to manipulate them

  • Looping (for, break)

  • Arrays

Not too shabby. This is a lot of material for your first foray into ActionScript. If you have a basic understanding of what we just went through, you're more than ready for the next chapter! We'll mostly be expanding on what was introduced here—more ways to use what you now know—instead of introducing another fleet of new properties and commands.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint