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Chapter 8. Advanced OOP

Chapter 8. Advanced OOP

In This Chapter

  • Why OOP?

  • Objects, Objects Everywhere

  • Differences in OOPs

  • The Zen of ActionScipt

  • A Classic OOP Example

  • Conclusion

Object-oriented programming (OOP) is a fancy term for building programs using objects. Flash MX contains more OOP code than in any prior release. The time you'll spend on this chapter will prepare you to understand one of Flash MX's most powerful features—the ability to build OOP-based components. Besides, you can't be a true ActionScript master without this! Contrary to popular belief, you don't need a degree in computer science to understand this stuff. A humble tour guide will do.


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