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Chapter 9. Using the Paint, Shape Drawin... > Working with the Painting Engine

Working with the Painting Engine

The Painting Engine is a series of controls that let you define how a brush tip is applied to the active image. Features, such as Scattering and Color Dynamics let you further customize your brush tips so you can create that specialized brush for your image enhancement needs.

Work with the Painting Engine

Select a Brush tool on the toolbox, and then select the Brushes palette.

Click the Brushes Options button, and then click Expanded View.

Click to select a specific brush tip.

Select from the various Painting Engine options:

  • Brush Tip Shape. Lets you modify the angle, roundness, and spacing of the brush tip. In addition, you can flip the brush shape along its x (left to right), or y (top to bottom) axis.

  • Shape Dynamics. Lets you randomly (jitter) generate different sizes, angles, and roundness for the brush tip.

  • Scattering. Lets you randomly scatter the shape. Options include the ability to distribute (Scatter) the shape, as you draw, choose how many to use (Count), and randomly change the number (Count Jitter), as you draw.

  • Texture. Lets you select a pre-defined or custom texture, in place of a solid color.

  • Dual Brush. Lets you select a second brush.

  • Color Dynamics. Lets you key off of the active foreground and background colors.

  • Other Dynamics. See Table.


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