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Workshop

In this hour you have looked at how Fireworks can work with other graphics applications, in this case applications aimed at creating printed media. The following section will help remind you of some of the key points. At the very end are some exercises for you to try. These are not outlined step by step for you like the tasks; completing them will require several of the skills you learned in this hour.

Q&A

Q1:Why is my FreeHand file huge when I open it in Fireworks?
A1: Try changing the Render as Image options: Restrict the number of objects that can be imported before Fireworks rasterizes the objects. Although this will reduce the editability (rasterizing flattens groups of objects), it will greatly reduce the size of the imported file.
Q2:I exported my file from Fireworks but am having problems opening it elsewhere. What should I do?
A2: Reopen the file in Fireworks and then reexport it. This time make sure that you choose Illustrator 7 as the file format. Other versions of AI files are not as well-supported in other applications.
Q3:Why does my Fireworks file look awful when I print it?
A3: Fireworks is intended for the creation of screen graphics. The application’s default resolution is 72 pixels per inch, which is not sufficient for high-quality printed material. Try increasing the resolution of your graphic and then optimize it as a TIF file before printing.


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