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Q&A

Q1:How detailed should an engineer's prototype be?
A1: The prototypes discussed in this hour should truly be as simple and basic as possible. Use rectangles to serve as virtually all content to be used on the page. If animation or interaction will occur, use the appropriate element, but don't worry about populating every attribute. For instance, the prototype should not concern itself with the motion path to be used; rather, it should contain a motion path to prove the design's ability to be executed.
Q2:Our design and engineering teams do not get along well nor do they see the value in working concurrently. Can we develop SVG in the same fashion as we've used before?
A2: Certainly. However, before you throw out the idea completely, consider running two teams on a project. Have one team work concurrently, while the other works in a traditional fashion. Measure the success of both approaches, and see which truly works better for your teams. As with all the points in this hour, these are suggestions, not hard-and-fast rules. Find the method that works best for your team, but always keep your eyes open for potentially stronger models.
Q3:My office uses a different code organizational structure than the one recommended in this book. Which should I use?
A3: This hour's suggestions on code organization are just that—suggestions. If your colleagues already have a system that works, you will generally want to stick to theirs. Unless an existing system is extremely flawed, you generally cause more damage by introducing competing systems (thereby producing no system).
Q4:At what point does a document need such an organizational system?
A4: Rather than determining a point at which you decide to begin implementing a cohesive system, always start with a system that is as expandable as possible. You will never be able to foresee every organizational problem that may arise, but avoiding even the small ones saves you time in the long run.


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