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Preface > Organization of This Book

Organization of This Book

Chapter 1

This chapter gives a brief history of SVG, compares raster and vector graphics systems, and ends with a brief tutorial introducing the main concepts of SVG.

Chapter 2

How do you determine the position of a point in a drawing? Which way is “up?” This chapter answers those questions, showing how to change the system by which coordinates are measured in a graphic.

Chapter 3

This chapter shows you how to construct drawings using the basic shapes available in SVG: lines, rectangles, polygons, circles, and ellipses. It also discusses how to determine the colors for the outline and interior of a shape.

Chapter 4

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