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Chapter 1. Mac OS X Component Architecture > OpenGL: Open Graphics Language

OpenGL: Open Graphics Language

For many years, Apple stayed in its own little world and created the technology it needed for its operating system. Sadly, some pieces of technology were not adopted by the computing industry and Apple had to adapt or be left behind. An example of this is QuickTime 3D. QuickTime 3D was a fully cross-platform 3D API. Unfortunately, it was not widely used by developers, and its very existence hindered the development of 3D applications on the Macintosh.

As Apple continued to build and refine QuickTime 3D, the industry took another direction. Building on a standard developed by SGI, most developers were increasingly turning to OpenGL to create both games and productivity applications.


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