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Figures

Figures

2.1 Creating PDF files using the Adobe PDF printer 20

2.2 Creating PDF files using Acrobat Distiller 21

3.1 PDF components 24

3.2 Initial structure of a PDF file 67

3.3 Structure of an updated PDF file 76

3.4 Public-key encryption algorithm 105

3.5 Structure of a PDF document 113

3.6 Inheritance of attributes 124

3.7 Mapping with the Decode array 146

4.1 Graphics objects 167

4.2 Device space 170

4.3 User space 172

4.4 Relationships among coordinate systems 174

4.5 Effects of coordinate transformations 175

4.6 Effect of transformation order 176

4.7 Miter length 187

4.8 Cubic Bézier curve generated by the c operator 198

4.9 Cubic Bézier curves generated by the v and y operators 199

4.10 Nonzero winding number rule 203

4.11 Even-odd rule 204

4.12 Color specification 208

4.13 Color rendering 209

4.14 Component transformations in a CIE-based ABC color space 215

4.15 Component transformations in a CIE-based A color space 216

4.16 Starting a new triangle in a free-form Gouraud-shaded triangle mesh 286

4.17 Connecting triangles in a free-form Gouraud-shaded triangle mesh 287

4.18 Varying the value of the edge flag to create different shapes 288

4.19 Lattice-form triangle meshes 289

4.20 Coordinate mapping from a unit square to a four-sided Coons patch 292

4.21 Painted area and boundary of a Coons patch 293

4.22 Color values and edge flags in Coons patch meshes 295

4.23 Edge connections in a Coons patch mesh 296

4.24 Control points in a tensor-product patch 298

4.25 Typical sampled image 304

4.26 Source image coordinate system 308

4.27 Mapping the source image 308

5.1 Glyphs painted in 50% gray 361

5.2 Glyph outlines treated as a stroked path 362

5.3 Graphics clipped by a glyph path 363

5.4 Glyph metrics 364

5.5 Metrics for horizontal and vertical writing modes 366

5.6 Character spacing in horizontal writing 369

5.7 Word spacing in horizontal writing 369

5.8 Horizontal scaling 370

5.9 Leading 370

5.10 Text rise 373

5.11 Operation of the TJ operator in horizontal writing 378

5.12 Output from Example 394

5.13 Characteristics represented in the Flags entry of a font descriptor 430

6.1 Various halftoning effects 464

6.2 Halftone cell with a nonzero angle 470

6.3 Angled halftone cell divided into two squares 471

6.4 Halftone cell and two squares tiled across device space 471

6.5 Tiling of device space in a type 16 halftone 473

6.6 Flatness tolerance 479

6.7 Rasterization without stroke adjustment 482

8.1 Presentation timing 565

8.2 Open annotation 569

8.3 Coordinate adjustment with the NoRotate flag 575

8.4 Free text annotation with callout 590

8.5 Leader lines 592

8.6 Lines with captions 592

8.7 Square and circle annotations 594

8.8 QuadPoints specification 597

8.9 FDF file structure 671

9.1 Default view of artwork 756

9.2 Annotation 2 rotated 756

9.3 Shared artwork (annotations 2 &3) modified 756

9.4 Rotation around the center of orbit 759

9.5 Perspective projection of 3D artwork onto the near plane 762

9.6 Objects projected onto the near clipping plane, as seen from the position of the camera 762

9.7 Positioning and scaling the near plane onto the annotation's 3D view box 763

9.8 3D annotation positioned on the page 763

10.1 Simple Web Capture file structure 876

10.2 Complex Web Capture file structure 877

10.3 Page boundaries 892

10.4 Trapping example 902

G.1 Output of Example G.3 981

G.2 Page tree for Example G.4 983

G.3 Document outline as displayed in Example G.5 988

G.4 Document outline as displayed in Example G.6 990

Plate 1 Additive and subtractive color (Section 4.5.3, “Device Color Spaces,” page 211)

Plate 2 Uncalibrated color (Section 4.5.4, “CIE-Based Color Spaces,” page 214)

Plate 3 Lab color space (“Lab Color Spaces,” page 220)

Plate 4 Color gamuts (“Lab Color Spaces,” page 220)

Plate 5 Rendering intents (“Rendering Intents,” page 230)

Plate 6 Duotone image (“DeviceN Color Spaces,” page 238)

Plate 7 Quadtone image (“DeviceN Color Spaces,” page 238)

Plate 8 Colored tiling pattern (“Colored Tiling Patterns,” page 265)

Plate 9 Uncolored tiling pattern (“Uncolored Tiling Patterns,” page 269)

Plate 10 Axial shading (“Type 2 (Axial) Shadings,” page 280)

Plate 11 Radial shadings depicting a cone (“Type 3 (Radial) Shadings,” page 282)

Plate 12 Radial shadings depicting a sphere (“Type 3 (Radial) Shadings,” page 283)

Plate 13 Radial shadings with extension (“Type 3 (Radial) Shadings,” page 283)

Plate 14 Radial shading effect (“Type 3 (Radial) Shadings,” page 283)

Plate 15 Coons patch mesh (“Type 6 Shadings (Coons Patch Meshes),” page 291)

Plate 16 Transparency groups (Section 7.1, “Overview of Transparency,” page 485)

Plate 17 Isolated and knockout groups (Sections 7.3.4, “Isolated Groups,” page 507 and 7.3.5, “Knockout Groups,” page 508)

Plate 18 RGB blend modes (Section 7.2.4, “Blend Mode,” page 490)

Plate 19 CMYK blend modes (Section 7.2.4, “Blend Mode,” page 490)

Plate 20 Blending and overprinting (“Compatibility with Opaque Overprinting,” page 537)

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