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Foreword > Exploratory Glitching

Exploratory Glitching

Glitching is also a popular activity. Map exploration started almost as soon as Halo was released…but it didn’t hit the mainstream until early February 2002, when a video known as Warthog Jump appeared on the Internet (http://www.warthog-jump.com/). It astounded everyone who saw it—from people who’d never even played Halo right up to Bungie employees who never imagined the physics engine could be used that way—and inspired thousands of Halo fans to try stunts of their own. Some glitches were easy and tried by many people (putting vehicles on top of Blood Gulch bases, for example), while others took years to perfect and required nearly superhuman patience (stealing a Banshee at the end of the Maw, or getting to the bottom of the level Halo). Watching the evolution of the community has been amazing; it’s a fantastic example of cooperative learning. (It took more than two months to get to the top of Blood Gulch, the first Halo map that anyone summited, and considerably longer to top out on all Halo maps. It took less than two weeks for the majority of Halo 2 maps to be similarly explored.)


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